3D models not rendering properly but sprite3Ds and viewports render fine

Godot Version

4.4.1 stable

Question

basically whats in the title, I've tried dx12 and opengl3 but nothing worked project settings are all default except AA (which I've tried turning off), worked fine yesterday i didn't change anything except save & load the project since

(imgur link since i cant add attachments)

https://imgur.com/a/3Cmn1SG

Offhand that looks like what happens if junk is being fed in somewhere; bad animation data, maybe, or a messed up camera matrix, perhaps?

hi, by the time this post was approved i managed to solve the issue by myself, it was bad drivers after an AMD driver update

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