Godot Version
Godot 4.4.stable (also happens on 4.2 and 4.2.2 and 4.3)
Question
Hi, I am having an issue where my Sprite3Ds using pixel art have pixels that appear to be displaced depending on how the camera is looking at them. It’s quite noticeable and unpleasant, so I’m wondering how to solve the issue. Some of my projects do not experience this, while others do, and I’m not sure what differs between them. I have attached an image that shows an example of the effect.