3D Pixel Art Displacement

Godot Version

Godot 4.4.stable (also happens on 4.2 and 4.2.2 and 4.3)

Question

Hi, I am having an issue where my Sprite3Ds using pixel art have pixels that appear to be displaced depending on how the camera is looking at them. It’s quite noticeable and unpleasant, so I’m wondering how to solve the issue. Some of my projects do not experience this, while others do, and I’m not sure what differs between them. I have attached an image that shows an example of the effect.

Similar issues where reported were the issue was that their nvidia drivers were outdated. You should check if your drivers need updates

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Updating my driver fixed it, thank you!

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