Eli1
August 10, 2025, 6:23am
1
Godot Version
4.4.1
Question
Every 3D model I import becomes a distorted mess.  This only just started happening now, and I haven't had issues with 3D models before. When opening older projects, they have the same issue even though they worked fine in the past. The models also look fine in blender and other 3D software. I'm really at a loss for what to do, so I'm wondering if anybody has any idea what the problem could be.
mrcdk
August 10, 2025, 7:06am
2
It’s a known AMD driver issue Graphics freak out on AMD cards
opened 10:58PM - 06 Aug 25 UTC
bug
platform:windows
topic:rendering
topic:thirdparty
topic:3d
### Tested versions
Reproducible in godot 4.4.1 with Forward+ (Vulkan) renderer…
Godot: 4.41
### System information
Windows 11 - Godot 4.4.1 (release) - Render Forward+ (Vulkan) - AMD Radeon RX 6650XT
### Issue description
Meshes in any Godot project are invisible:
Here's an image from AMD Adrenaline version 25.8.1:
<img width="1587" height="799" alt="Image" src="https://github.com/user-attachments/assets/ef131e86-7b11-4f60-9dca-626c22fc8b28" />
After rollback driver software to 25.6.1, mesh visible:
<img width="1587" height="737" alt="Image" src="https://github.com/user-attachments/assets/43eb1568-4db0-4bb3-9217-a41aaa17dfc5" />
Note: It happens even for previously built projects (Only tested with projects built with 4.4.1)
### Steps to reproduce
- Update AMD adrenaline software version to 25.8.1
- Open godot 4.4.1
- Add any MeshInstance3D
### Minimal reproduction project (MRP)
N/A
Eli1
August 10, 2025, 9:24am
3
Yep thanks, rolled back the drivers and it’s back to normal
system
Closed
September 9, 2025, 9:24am
4
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