Godot Version
Godot 4.2.1
Question
I created a basic 3D scene, complete with lights and camera. I can run it directly on my laptop. When exported and run or run by an Android device, after running the godot logo, it goes black forever. How to solve it?
If you have MSAA enabled in the project settings, this is a known issue on older Android devices when using the Mobile rendering method, due to Vulkan driver bugs: Vulkan mobile: MSAA 3D causes 3D viewport to render black on phone · Issue #67204 · godotengine/godot · GitHub
Try switching to the Compatibility rendering method in the Project Settings (also for its .mobile
override).