3D shape distortion at the edge of screen?

Godot Version



I have a few spheres in a 3D but as I orient the camera the spheres on the fringe become ellipsoid. Does anyone know why this would be the case? (see image)

The bigger the FOV, the more distortion in the corners and edges you will experience, I guess.
There is an open proposal to address that by introducing alternative camera projections:

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This effect also happens in real life when taking photographs with rectilinear (normal) lenses.
The smaller the focal length, the bigger the distortion.

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Thank you, that helps a lot.

Strangely I have a massive focal length in that scene, I suspect FOV may be my issue as FencerDevLog indicated.

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