Godot Version
4.3
Question
I am trying to create a custom skeleton3D in Godot from imported meshes. Problem is that I cannot figure out how to add bones to a Skeleton3D node. Every tutorial and guide I have seen imports a finished thing from Blender but they never create new bones in Godot. There are a few bone nodes but they all seem to have specific uses and don’t just create a new bone that can be animated.
Am I missing something?