Godot Version
Godot 4.7.1
Question
Any way i could make a 3D Skybox to load on Godot 4?
Define “3D Skybox”.
by “3D Skybox”, i mean a skybox that ISN’T Static like an Image skybox.
There are procedural sky features in Godot, but that’s very vague still
Depending on what you want to move there - you can use a sky shader. If you need something rendered in real time, you could render a cubemap using 6 cameras into subviewports and read that in the sky shader. That’d be a bit more involved. You can also just render some far away geometry, either into subviewport or simply into the main scene.
Describe what exactly you want to do, maybe show some mockups or an example from an existing game.