3D Texture Inport Duplicating

Godot Version 4.3

Problem

I have many assets that reuse the same material textures. But each time I import a gLTF file from blender, it brings in its own PNG so I end up having a dozen PNGs that are the same ground or rock texture.

Even if I reimport it and use an external texture and select the same one for multiple models. It Creates it’s own PNG.

How can I get models to use a single texture and png?

I have no idea but the thread you chose is for sharing assets, for questions about visual effects move it to Help or Shaders.