Godot Version 4.3
Problem
I have many assets that reuse the same material textures. But each time I import a gLTF file from blender, it brings in its own PNG so I end up having a dozen PNGs that are the same ground or rock texture.
Even if I reimport it and use an external texture and select the same one for multiple models. It Creates it’s own PNG.
How can I get models to use a single texture and png?