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About the Shaders category
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1
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480
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May 12, 2025
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Dynamic Shadow Shader
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4
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53
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May 18, 2026
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Creating a gradual color shift upon entering the area
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5
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33
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May 17, 2026
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How to draw a lot of overlapping decals in the correct order?
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1
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203
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May 17, 2026
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Can i manually create an ambient light without using my sky?
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8
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219
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May 13, 2026
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Multimesh via RenderingServer not showing mesh's material
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8
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67
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May 11, 2026
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Exclude Objects From Post Processing Shader
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4
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57
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May 10, 2026
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Can auto reload gdshader on external change without focus?
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4
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46
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May 9, 2026
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Shadows not casting onto Volumetric Lighting
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4
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85
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May 8, 2026
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How to Make Texture Stretch in Direction of Light
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11
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83
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May 7, 2026
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Convert TextureRect to Texture2D?
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5
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34
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May 5, 2026
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Shader effect by hight on the sprite
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4
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41
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May 5, 2026
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Extremely wierd shader issue
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6
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38
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May 1, 2026
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Trying to mimic a mix shader just like in blender
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8
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51
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April 30, 2026
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Is stylized water like this possible to do performantly?
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6
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147
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April 27, 2026
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Shader Changing Speed When Moving Up And Down! Please Help!
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24
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69
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April 26, 2026
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Changing between alpha channel using if statement
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8
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36
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April 24, 2026
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Dialogue manager don't load my theme
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2
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31
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April 24, 2026
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Sky texture looks messed up compared to the original
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2
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33
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April 24, 2026
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How to use an active camera render in the visual shader
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16
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58
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April 22, 2026
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My water shader and pixelation shader don't play nice together. Can someone tell me why?
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3
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37
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April 21, 2026
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What is the right way to branch a master shader by transparency modes?
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19
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87
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April 21, 2026
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Help with water shader
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2
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78
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April 20, 2026
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Mutating Shader Parameters with Procedural Algorithms
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9
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62
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May 16, 2026
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Change light to effect pixels on texture instead of UV's
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2
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36
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April 16, 2026
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Texture changes based on distance
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6
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57
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April 15, 2026
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Curves in shader
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3
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48
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April 15, 2026
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Visual shader - how to create a pramater in Vertex for use in Fragment
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3
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28
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May 15, 2026
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Sun/World Environment and Per-vertex shading
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5
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60
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April 11, 2026
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Shader for writing text to image (shadertoy origin to godot)
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8
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60
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April 11, 2026
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