About the Shaders category
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1
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338
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May 12, 2025
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How to control glow in 3D by individual objects?
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0
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8
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May 14, 2025
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Shaders for Rimworld/Prison Architect kind of game
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0
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5
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May 14, 2025
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Using COLOR_1 in GLB file from Blender
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4
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24
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May 13, 2025
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Condition "g->nodes.has(p_id)" is true
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7
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296
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May 10, 2025
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Custom light shader's shadow
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1
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23
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May 10, 2025
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Compute shader : RenderingDevice.TextureGetDataAsync() don't seems to work
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1
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11
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May 10, 2025
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Transparent meshes disappearing when looked at through a pixelation shader.
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2
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10
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May 9, 2025
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Dragging shader into material slot or making changes to a shader makes object turn black
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1
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22
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May 8, 2025
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How do I make a shader to render meshes which consist solely of points?
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9
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73
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May 7, 2025
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CSG box/mesh material
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2
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24
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May 7, 2025
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Compatibility mode doesn't support compute shaders nor dynamic buffers
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6
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48
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May 7, 2025
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How To Centre A Texture Inside A Fragment Shader
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13
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42
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May 6, 2025
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Vertex color import problem
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3
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28
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May 5, 2025
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Implement a two-layered 2D shader that combines a 'morph' shader and a pixelation shader
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0
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23
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May 4, 2025
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How to read uint from a usampler2D?
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0
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17
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May 4, 2025
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How should I organize a complex visual shader with reused values?
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3
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23
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May 3, 2025
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retrieving INVERSE_PROJECTION_MATRIX via script
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0
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23
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May 3, 2025
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Making an 8x8 matrix
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3
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37
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May 2, 2025
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Full screen shader for CanvasItem
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3
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35
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May 2, 2025
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Object is still casting shadows despite "Cast Shadow" being turned off
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2
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39
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May 1, 2025
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Highlight where a 3D volume would intersect terrain
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2
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86
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April 30, 2025
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UV distorted in visual shader
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5
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21
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April 30, 2025
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How to blend from two axis in GDShader
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3
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13
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April 30, 2025
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"Alpha Texture on Color Material" not exporting from Blender to Godot properly
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0
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10
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April 29, 2025
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Help with depth texture
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0
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20
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April 29, 2025
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How to draw a lot of overlapping decals in the correct order?
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0
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26
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April 29, 2025
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Godot shaders and relation to GLSL
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2
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32
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April 27, 2025
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How to exchange data with shaders efficiently?
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5
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38
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April 26, 2025
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Rain texture not repeating when loaded via shader
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2
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13
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April 25, 2025
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