About the Shaders category
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1
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383
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May 12, 2025
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Need Help Converting A UV Texture Into UV Coordinates
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1
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13
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September 9, 2025
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Remove section of intersecting 3D meshes
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1
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27
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September 9, 2025
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Should shader features be implemented last?
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3
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40
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September 9, 2025
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Push constant is not present in custom Compositor Effect in c#
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0
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13
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September 8, 2025
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Random number in visual shader's range
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2
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24
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September 8, 2025
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Shader + Scratch Texture instance stays only in .exe
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1
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9
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September 7, 2025
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Objects are not lit by spotlight3d under certain angles
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2
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24
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September 4, 2025
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Visual Shader Color Parameter Properties / White doesn't work
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2
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23
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September 4, 2025
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Can't change arrays in a shader when referencing them through code
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2
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20
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September 3, 2025
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3D Sprites Normal mapping
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11
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794
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August 31, 2025
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Equirectangular projection shader
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0
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15
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August 31, 2025
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different apperence between 2D viewport and debug window
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0
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7
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August 31, 2025
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ViewportTexture not updated when called multiple times
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2
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14
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August 31, 2025
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partly transparent textures have strange graphical glitches
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2
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18
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August 30, 2025
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This game Parking Garage was made on Godot
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1
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41
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August 30, 2025
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Simple Cube from blender will not light correctly in godot
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2
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13
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August 29, 2025
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3D transparent glass ball with object inside.
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4
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29
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August 28, 2025
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How to apply shaders to entire tilemap
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0
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26
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August 27, 2025
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Huge graphical problem when opening any 3d nodes
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4
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39
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August 24, 2025
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How can I create realistic rain puddles?
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5
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53
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August 22, 2025
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Why is hint_screen_texture giving an empty texture?
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3
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53
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August 21, 2025
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Godot Engine shader Transparency vs 3d Mesh for foliage.
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0
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23
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August 15, 2025
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Mapping a Planet Texture to a Sphere
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4
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105
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August 15, 2025
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StandardMaterial3D not applied correctly to MeshInstance3D
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1
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27
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August 14, 2025
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Forced sun that I can't disable or replace?
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3
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50
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August 14, 2025
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Shader gist giving index out error
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0
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24
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August 13, 2025
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Is it possible to make a stylized ground/dirt spatial shader?
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5
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55
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August 12, 2025
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Problem with normal maps at night
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2
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37
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August 12, 2025
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Help produce lighting in a arc/circle
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1
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32
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August 10, 2025
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