About the Shaders category
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1
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348
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May 12, 2025
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How to get smooth circular ripples in fragment shader?
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3
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19
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June 2, 2025
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CanvasItemShader Rect Size Built-In?
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1
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11
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June 2, 2025
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Malformed depth with CompositorEffect shader
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2
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36
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May 30, 2025
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3D Sprites Normal mapping
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10
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573
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May 28, 2025
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Variable of visual shader custom node missing
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1
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25
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May 28, 2025
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Need Help with Godot 4.4 Shadow Shaders for VR Therapy Applications
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1
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25
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May 26, 2025
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RDPipelineColorBlendState for custom blend modes?
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1
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48
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May 26, 2025
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Reading SubViewport texture in shader
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2
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35
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May 26, 2025
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Condition "g->nodes.has(p_id)" is true
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8
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347
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May 26, 2025
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Strange behavior with gridlike artifacts in noise
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0
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15
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May 26, 2025
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Any guidelines on how much memory I should use for textures?
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3
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41
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May 25, 2025
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Dot pattern with CanvasGroup
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0
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22
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May 24, 2025
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Having Difficulties With "RenderingDevice.BufferGetDataAsync" (Godot 4.4 .NET)
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5
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93
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May 24, 2025
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Importing an Image texture from Blender
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3
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34
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May 22, 2025
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How to match mm_instances ALBEDO to surface ALBEDO
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6
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23
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May 21, 2025
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How can I create a 3D object that inverts the colors behind it?
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2
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35
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May 19, 2025
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Compatibility mode doesn't support compute shaders nor dynamic buffers
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7
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72
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May 17, 2025
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Godot 4.4 Shaders
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4
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93
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May 17, 2025
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How to control glow in 3D by individual objects?
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3
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39
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May 16, 2025
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How to prevent texture edges disappearing when zooming out?
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13
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73
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May 16, 2025
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Visual Shader Time Not Passing Properly
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4
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18
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May 16, 2025
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How to set the value of a uniform mat3 to a Transform2D?
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1
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14
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May 16, 2025
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Shader that hides/cuts objects between the player and the camera
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1
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358
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May 16, 2025
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Help implementing a Cel-Shading shader found online
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0
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38
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May 14, 2025
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Shaders for Rimworld/Prison Architect kind of game
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0
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26
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May 14, 2025
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Using COLOR_1 in GLB file from Blender
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4
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31
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May 13, 2025
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Custom light shader's shadow
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1
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40
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May 10, 2025
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Compute shader : RenderingDevice.TextureGetDataAsync() don't seems to work
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1
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20
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May 10, 2025
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Transparent meshes disappearing when looked at through a pixelation shader.
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2
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24
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May 9, 2025
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