About the Shaders category
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0
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151
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November 15, 2023
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Post-Processing: Is it possible to have a high-quality blur and access to Normal/Depth buffers?
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5
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708
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May 8, 2024
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Trying to port Unity shader to Godot
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3
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65
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May 8, 2024
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What data is NORMAL_MAP expecting?
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2
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158
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May 7, 2024
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Looking for help implementing a VAT animation
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4
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47
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May 7, 2024
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Creating sharp transition between vertex colors
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12
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116
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May 7, 2024
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Strange shader lighting, differs from StandardMaterial3D
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2
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34
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May 7, 2024
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How do I make the layers of shell texturing?
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4
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76
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May 5, 2024
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Improving godot graphics
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1
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70
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May 5, 2024
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Pixel depth offset
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12
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181
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May 5, 2024
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Post-processing spatial shader not applying on 3D objects
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2
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54
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May 4, 2024
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How can I create planar reflections?
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0
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37
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May 4, 2024
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Is it possible to change the cursor through a shader?
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1
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46
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May 3, 2024
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Problem with WorldEnviroment
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1
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38
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May 2, 2024
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How to make world environment not affect tilemap
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5
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86
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May 1, 2024
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Any easy way to draw 2d shadows over sprites but not to the background?
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0
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55
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April 30, 2024
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Error access and change shader parameters with gdscript
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1
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44
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April 29, 2024
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How can I get my shader to change resolution dynamically?
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1
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227
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April 29, 2024
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Point & click Shader in a viewport implementation troubles
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0
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42
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April 28, 2024
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SSR freaks out on bright objects
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2
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77
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April 28, 2024
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... shader ice - conversion godot 3.x to godot 4.3 dev 5
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0
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66
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April 27, 2024
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Better contrast for text in a label
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1
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52
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April 27, 2024
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Using a Shader while Upsampling Viewport to Window Size
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4
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151
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April 26, 2024
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Why is Noise3D not working? It's fully black
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3
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58
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April 26, 2024
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Incorrect vertex normals on mesh imported from Blender
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2
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86
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April 25, 2024
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Map StandardMaterial3D to vertex shader mesh
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0
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29
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April 24, 2024
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Gradient for transparency does't work as expected
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4
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56
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April 23, 2024
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Why do GPUParticle shaders run during a breakpoint? Are they supposed to?
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1
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61
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April 23, 2024
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Can you manually retrieve an Environment's calculated fog values?
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0
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48
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April 21, 2024
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Problem with underwater shader on ColorRect
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0
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49
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April 20, 2024
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