Godot Version
4.5.1 stable `
Question
Just realised how badly it looks in distance and affecting performance.
Used tiles from Kaykit 4x4 turned into grass colors , the thing is if I want cover 2000x2000 need a lot of tiles , pre-made meshlibrary with simple convex collision and then just filled it , but it noticeably performed worse then simple plain .
Also during placements of other assets sometimes I had error floor can’t be found which after adding and removing plain fix it self
.
Is it better than to just use Blender made terrain for performance then 3dtilemap for larger areas ?
Setting of simple terrain from blender
Tile map - here drops fps and only thing different is floor