3D Veiwport Messed Up

Godot Version

4.3

Question

Ive been working on a 3D game fore a year now, i last edited the files like 2 weeks ago, and now when i opened godot to work on my game the 3D Viewport started glitching , i thought it had something to do with my last edit and i rolled back the code to a different commit from git, the glitch persisted, i reinstalled godot, changed the version, then i made a new project and created an empty 3d scene, Even there the Viewport started to glitch im attaching the screenshots

update: it stops when i change the mode from Foward+ to compatibility.
video

If your graphics card is an AMD card then it’s the magic of amd’s messed up driver or
If isn’t an AMD card then maybe bcz of old card driver or whatever.
Also happens to me.

Amd Rx 6700xt​:sob::sob:

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So is there a solution to this?

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Maybe not yet
It would be better to do the main work on compatibility except the shaders and some heavy code ,then when it gets fixed convert to forward+
Just a click

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Here’s a more 1000 reports

Try switching to Direct-X rendering from Vulkan for now.

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