A delayed rendering? Can't explain it

Godot Version

4.6.1.stable.official

Question

Maybe godot community can help a beginner.

My previous post was hidden. Don’t know why. Maybe, wasn’t allowed to post videos.

Attempting the second time.

I’ve tried a simple 3d_graphics_settings project.

When moving window horizontally grey bar appears like this (if moving right)

same happens in other directions

But, as soon as window is no longer moving that bar disappears.

In my own game I’ve same issue with edges. They’re like delayed with rendered when moving camera.

When camera is fixed it is ok.

Tried on two different PCs with nvidia and amd GPUs. same result

Who may help with that? Thanks!

It’s not a problem; the main render of the game is displayed separately on the debug window.

Try running them outside of the editor, they will be gone.

Also, it’s not a General topic, it must be a Help topic

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you’re right.

Exported project works as intended

And apologize for the category. Fixed.

1 Like