Hi! I hope this is the right place for this.
I’d like to introduce a tool I just released: FNTbyMemeorites. It works with bitmap font texture atlases (PNG) - you define glyph regions, set up kerning pairs, and export a .fnt file in AngelCode BMFont format that can be used in Godot straight away. There are plenty of other features too: .fnt import, live preview with background image support, and “bilateral kerning” - a character-centric view where you can define spacing adjustments for both sides of a character at once.
It’s free, runs entirely in the browser, requires no registration or login, and doesn’t store anything outside your own computer. Feel free to give it a try - feedback is very welcome.
Why did I build it? I’m solo-developing a 2D pixel art platformer in Godot with custom bitmap fonts, and I wanted proper control over how they look. FontCutter felt too limited for that - defining kerning pairs and previewing the result was cumbersome - so I decided to build my own tool. Hopefully it’s useful to other developers and designers out there ![]()
