When I want a quick browser-playtesting break, I like having a range of small HTML5/WebGL games ready to open in a tab. It is useful for checking how a game feels at different resolutions, seeing how other projects handle loading and input, or just collecting ideas before testing an HTML5 export.
For that use case, I maintain EasyHub, a free, ad-free aggregator of browser games: https://easyhub.games/
It is a discovery hub rather than a Godot project, and I do not make or claim ownership of the games listed there. One example of the kind of instant browser play I mean is: Friday Night Funkin | EasyHub.games
For Godot developers, it can be a handy source of quick playtesting inspiration alongside your own HTML5 exports. What browser-based checks do you usually run before sharing a build?