When a tree trunk is in the first layer and the crown is in the second layer, and the player 1 is in the first layer and comes in front of the tree, the player 2 is in the second layer and comes behind the crown, then there will be a problem with the rendering display of the tree. My ideal effect is to have the crown partially vignetted in the second layer, and the trunk partially solid in the first layer, but now I don’t want to make the whole tree image into a multi-segment triggered display, what should I do to solve this problem?
There are also several questions need your help:
- Can the sprite node be partially defocused and customize the defocused part, or partially defocused in some regions?
2.Can the tilemap ( in the tilemaplayer) be partially defocused and customize the defocused part, or partially defocus in some regions?