Godot Version
4.6
Question
using Godot;
using System;
[GlobalClass]
public partial class CardInstance : Resource {
public enum CardModifier {
None,
One,
Two,
}
[Export]
public Card card;
[Export]
public CardModifier modifier;
public override string ToString() {
return card.ToString() + $" (Modifier: {modifier})";
}
}
extends Node2D
@onready var data_loader = %DataLoader
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var card_instance_class = preload("res://csharp/CardInstance.cs")
var card_instance = card_instance_class.new()
card_instance.card = card_database.cards[0]
card_instance.modifier = card_instance_class.CardModifier.One
print(card_instance)
data_loader.player_data.AddCard(card_instance)
I can’t seem to access the CardModifier enum from GDscript.
It gives me
SCRIPT ERROR: Parse Error: Cannot find member "CardModifier" in base "res://csharp/CardInstance.cs"
Thanks in advance!
