Godot Version
`4.3
Question
Hey I’m super new to Game Dev so apologies if this is super apparent. I have been following along with this tutorial to get a feel for how a card game should be structured.
My current goal is to get the skeleton of an action deckbuilder created to eventually expand on the idea. However, every tutorial I stumble upon only ever shows how to play cards using the mouse. With what I’m looking to create I would likely need to use the mouse/right stick to aim rather than dragging the cards to the targets and using keys/triggers to cycle left/right between what card I’m hovering.
I have tried using a hover state and referencing a card in the -1/+1 index to pass the state to it but can’t quite figure out how to call a state transition for a specific index. I have also tried changing the cards to button nodes and using focus to determine it’s state but wasn’t able to determine the issue with that method.