Godot Version
4.2
Question
Hi
after creating a method I put the default value but inside Godot does not exist.
any solution?
public:
void test(String s = "");
4.2
Hi
after creating a method I put the default value but inside Godot does not exist.
any solution?
public:
void test(String s = "");
In your bind methods do something like this
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &SceneMultiplayer::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
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