"Add Element" in the Tileset Animation tab keeps closing when I use it.

Godot Version

Godot 4.7.1 stable

Question

Unfortunately, I cant post the video of the problem but this is a copy of a post I made on Reddit. To see the video click there. Reference for those that don’t wanna click an unverified link: my issue is in regards to the “Add Element” button that can be found in the “TileSet” dock that opens with the “TileMapLayer” node > on the “Tile Sources” page > in the “Select” tab > under the “Animation” region > under the “Frames” region.

My original post [stuff in brackets is clarification for yall here]:

"As it says in the title, the tab [referring to the “Animation” and “Frames” regions] just keeps closing whenever I add a frame. As you can see in the video , it also happens when I hit delete [on any of the frames]. Its not the end of the world, but it is mildly irritating and just kind of breaks the workflow. Any ideas whats causing it or how to fix it?

I’ve tried restarting Godot and my PC. So far, nothing."

I should mention that as well that I updated from 4.7 to 4.7.1 and reinstalled Godot. It’s still happening.

Any help would be appreciated, the problem is just quite annoying.

That’s a known TileSet editor bug; the Animation section rebuilds and folds when you add/delete frames or poke the spinboxes. The frame still gets added; the UI just collapses.

Tracked here: TileMapLayer, animation category folds on spinbox click · Issue #119192 · godotengine/godot · GitHub (same “Add Element” case). There’s a fix PR in flight, but it’s not in 4.7.1.

No real project-side fix. Reopen the section and keep going, or wait for a later 4.7.x / 4.8 build that lands the fix.

Man, thats really unfortunate. Its been slowly driving me crazy :sob:.

I’m not sure how godot handles their push requests but do we have any idea on how long it usually takes to go through?

No real ETA, Godot PRs can sit for days or months depending on review bandwidth.Even after merge it still has to land in a stable/patch build.Until then it’s just reopen the Animation section each time, yeah annoying, but the frames still save.