Godot Version
Godot 4.7.1 stable
Question
Unfortunately, I cant post the video of the problem but this is a copy of a post I made on Reddit. To see the video click there. Reference for those that don’t wanna click an unverified link: my issue is in regards to the “Add Element” button that can be found in the “TileSet” dock that opens with the “TileMapLayer” node > on the “Tile Sources” page > in the “Select” tab > under the “Animation” region > under the “Frames” region.
My original post [stuff in brackets is clarification for yall here]:
"As it says in the title, the tab [referring to the “Animation” and “Frames” regions] just keeps closing whenever I add a frame. As you can see in the video , it also happens when I hit delete [on any of the frames]. Its not the end of the world, but it is mildly irritating and just kind of breaks the workflow. Any ideas whats causing it or how to fix it?
I’ve tried restarting Godot and my PC. So far, nothing."
I should mention that as well that I updated from 4.7 to 4.7.1 and reinstalled Godot. It’s still happening.
Any help would be appreciated, the problem is just quite annoying.