Adding an animation to an animation library

Godot Version

v4.2.1.stable.mono.official [b09f793f5]


I exported an animation from blender as a .glb, and I want to add it to an existing animationLibrary. It seems possible to do this via code according to this: AnimationLibrary — Godot Engine (stable) documentation in English

but I can’t find a way to do it in the editior.

Save the newly imported animations into a new library temporarily. Then in your animation player go to ‘Animation → Manage animations’. Then select ‘Load library’ and load the temporary library that you created from the new animations. Then you can press the copy button next to any new animation and the paste button next to you library’s name to paste them into your library. You can remove the temp library afterwards.
Don’t know if there’s a simpler method…

1 Like

Thanks this seems to work. Wish there was a more intuitive way tho.

I’m with you on that :smile:

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