Adding animation transitions to an Animation Player that's been imported from Blender

Godot Version

4.2.2

Question

I’ve exported a 3D arm model from Blender as a .glb file and added it to my Godot project. I created an inherited scene from that export file. I noticed when looking at the animations in the imported Animation Player that most of the options have been grayed out, including “Edit Transitions”. I’d like to add some transitions between a few of my animations but I’m not sure how to go about it. Do I need to create a local duplicate of this export that I can edit? If that’s the case wouldn’t that mean that making changes to the source glb file in Blender won’t be carried over to the version in Godot?

This is true.

Maybe you should use an AnimationTree to handle transitions and state.

1 Like

Thanks for the suggestion! I looked up some tutorials on adding an animation tree and that worked perfectly.