Godot Version
4.2.2
Question
I’ve exported a 3D arm model from Blender as a .glb file and added it to my Godot project. I created an inherited scene from that export file. I noticed when looking at the animations in the imported Animation Player that most of the options have been grayed out, including “Edit Transitions”. I’d like to add some transitions between a few of my animations but I’m not sure how to go about it. Do I need to create a local duplicate of this export that I can edit? If that’s the case wouldn’t that mean that making changes to the source glb file in Blender won’t be carried over to the version in Godot?