Godot Version
4.6.1
Question
Hi,
New here ![]()
I am looking for some advice, not a step-by-step tutorial og copy and paste code. Not that I would dislike that, just to say I don´t mind experimenting and putting the time and effort to build it my self. I am looking for some advice on the direction to go in and tips on methods/technics to use. I hope that is ok ![]()
I would like to build a 3D starfield for a 2.5D game, very much like in this video: https://www.youtube.com/watch?v=GjXh42TOhAI
I am not trying to steal that game or the style of the game, not at all, but I would like to build a similar starfield.
I mean:
- The huge suns and planets far far away, so thay move very slow in the parralax effect
- Asteroids far away moves faster than the suns and planets
- Asteroids at the same distance as the spaceship moves as fast as the spaceship (I can figure that one out my self, just included for completeness)
- The cloudy and colorfull background effect (where I can set different colors)
- The cloudy background effect should also effect the ship and other objects in a degree
How would you approach this?
Should all suns, planets and asteroids simply be induvidual 3D objects in the scene and then make something to calculate the parralex effect based on their distance from the camera?
How would you create the cloud effect? With a shader some how?
Any input and ideas are very welcome.
P.S. I am a newbie to game dev, but not to coding.
Thank you
Søren