Advice on how to learn godot

Balance is hard.

I walk through the tutorials, read forums, and the documentation. Like most will suggest.

But looking at the balance aspect. I find I learn best in 3 to 4-Hour chunks of time. So I set aside two sessions every week to be at the computer actively working a game. Then I spend time here and there throughout the week reading about creating games and thinking of what I want to create.

It’s a bit of a slower pace, and works for me.

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