i was told similar strategy with using AI and that is what im at right now but what im doing is dissecting each and every code and typing it on my notepad for muscle memory. So far i made progress by making a character move. its been a great help specially with AIs its like i have my own personal teacher. anyways thanks for the advice. im glad people in this community are extremely helpful. i was lost and now i was found and grounded back to the right path.
Youre right, what i was doing before was thinking big before making it small, like making God of war like games, then i went to try my 1st game engine, UE then switch to Unity, then switch back to UE, then Gdev, even tried AI generated game engine and now Godot. None of them is making a sense to me. its like im reading hieroglyphical writings. Starting out with something small and easy has piqued my interest. now im back on my feet and im grateful that i went in this community before finally put this foolish ambitions to rest. sorry i made some reference to Margit from elden ring.. Thank you very much
Very Respectfully,
Hi!
Which AI are you using?
I tried AI a few times to generate parts of the code when i was lazy, but there’s often the problem that the answers are mixes from the syntax of Godot3 and Godot4. Even if i explicit say for Godot4..
So i simply don’t use it. Also because coding isn’t the most time consuming activity.
This also means, based on my experience(!), i don’t recommend to use AI to learn.
I started 2 years ago with Unity and switched to Godot last year and i am 45, so no, you’re not to old ![]()
I have removed plenty of off-topic posts in this thread. Please keep the discussion on-topic and related to programming and Godot.
Thought that forum healed after I left…I was very wrong ![]()
I also need to join from now.
Like any skill, it get about repetition and not same approach works for everyone.
- for me works approach break it, fix it - by figuring out how it works to make it work after messing with existing logic.
- if you completely new, then be useful at least do basic 2d game to get familiar with Godot Engine Editor to be able navigate around
Don’t think there is one way, but good idea is to have idea what you want to make and then start asking how to make by break it into small pieces are familiar with.
If there is something you don’t know that’s where “real programming” start by researching and putting it into workable code, this is where this forum is incredibly helpful along with tutorials and git repositories.
Syntax is very similar in many programming languages, and remember exactly it be difficult to start with, you will get better as you make more things.
As other suggested, the math can be helpful as understanding concepts of how things works inside game, for start if you know Vectors you should be ok for basic game.
If you get further you might need to invest time into learn more advanced concepts to understand what’s going on in the code, and how to make it do what you want.
Keep on sight why you want to make game, learn language not speed of process.
Wish you good luck .