I put a map (from Gorilla Tag) on my horror game. I followed a tutorial on YouTube, everything worked fine. But at the time of “Bake NavigationMesh” for the AI path, Nothing happens, I restarted godot several times, clear, in the end always the same result. I would like to know if anyone could help me/advise me on another method (I speak french, so i pasted from Google trad.)
I’m new here and honestly I didn’t really understand the interface when I pasted the text. Sorry about that. But if that’s all you have to say, that’s kind of ridiculous.
Hey there, welcome to the forums! If you found a solution, it’s usually a good idea to post it as a comment and mark that as a solution! If, in the future, someone has a similar problem, and comes across your post, it’s generally a very frustrating experience if all they see is “nvm I solved it” and have that as the marked “solution”.
Thanks for the welcome! I totally understand what you mean, and you’re right it can be frustrating to see “nvm I solved it” without the actual solution I’ll make sure to post the fix and mark it properly next time. Thanks for the reminder!
Solution: I simply rebuilt all the floors of the map and set them as Mesh objects. Then I made those meshes children of the NavigationRegion3D, baked the navigation, and once everything was finalized, I selected all the floor meshes I created and made them invisible (Node3D → Visibility → Visible = off).