AI Path, Horror Game ISSUE

Godot Version

4.6

Question

I put a map (from Gorilla Tag) on ​​my horror game. I followed a tutorial on YouTube, everything worked fine. But at the time of “Bake NavigationMesh” for the AI ​​path, Nothing happens, I restarted godot several times, clear, in the end always the same result. I would like to know if anyone could help me/advise me on another method :slight_smile: (I speak french, so i pasted from Google trad.)

I hope you dont code your game like you format your posts

I’m new here and honestly I didn’t really understand the interface when I pasted the text. Sorry about that. But if that’s all you have to say, that’s kind of ridiculous.

Hey there, welcome to the forums! If you found a solution, it’s usually a good idea to post it as a comment and mark that as a solution! If, in the future, someone has a similar problem, and comes across your post, it’s generally a very frustrating experience if all they see is “nvm I solved it” and have that as the marked “solution”.

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Thanks for the welcome! I totally understand what you mean, and you’re right it can be frustrating to see “nvm I solved it” without the actual solution :sweat_smile: I’ll make sure to post the fix and mark it properly next time. Thanks for the reminder! :slight_smile:

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Solution: I simply rebuilt all the floors of the map and set them as Mesh objects. Then I made those meshes children of the NavigationRegion3D, baked the navigation, and once everything was finalized, I selected all the floor meshes I created and made them invisible (Node3D → Visibility → Visible = off). :slightly_smiling_face:

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