An extra palm tree rendering in an AnimatedSprite2D node

Godot Version

4.6

Question

I'm having a bit of a weird sprite problem in Godot. In LibreSprite, one of the palm trees for the background looks like this:

But in Godot, it instead loads its AnimatedSprite2D to look like this:

What’s going on, and how do I fix this issue? Thanks!

Does the tree have any animations?

No, it’s static. The waterfalls are the only animations.