Godot Version
4.1.1
Question
So. Hello, I’m jmanbruh, someone who’s planning to develop a game I’ve wanted to for years over this summer. I had a very early version experimentally written in LOVE (GitHub - JManBruh/Rangefinder-0.0.1-Alpha: The very, very, very for-friends-only release of Rangefinder.), but I’m switching to Godot for… well, obvious reasons. But you see, I have a problem. I’m insane.
For the majority of my life, I was stuck on a HP Pro 3000, which had a Core 2 Duo E7500. That’s a 32-bit processor. What it also had, which was the invisible bane of my existence, was a GMA x4500HD GPU. The Core 2 line was juuuust before Intel started to put their integrated graphics on the CPU, so this graphics “card” is on the motherboard.
Yes, I’m writing this post on modern hardware; a Ryzen 5900x and a 3080M specifically (and it runs at 1200 fps with the compatibility renderer). But I can’t help but think some poor bastard is gonna try to fire up my game with one of these if I release it. I want them to be able to run my game. It’s 2D, after all; 2D games have been made since the 90’s with features similar to the ones I’ll implement. There’s no reason a system produced in 2009 shouldn’t be able to run it.
So, my question is, basically, is there some hack of Godot I can do which will force OpenGL 2.0? If a developer of Godot’s renderer looks at this, please reach out! I’d love to work with you.