Android app problem

Godot Version

v4.3.stable.mono.official [77dcf97d8]

Question

I exported the application to Android, it installs without problems, but after launching, the Godot logo appears and the application closes. I tried a remote debugging session: you can only see the debugging session is running, the application is closing, the debugging session is completed. I didn’t see any mistakes.
At the prompt of the chat-GPT, I received a list of errors using the adb logcat *:E | Select-String 'dvisualizer' command in Powershell. Some of them appeared immediately when the program started, some while it was loading, and some when it closed.
Here is the full list of errors.
There are errors that the chat-GPT considered important:

09-18 15:29:55.370  1152  1277 E BufferQueueDebug: [ActivityRecord{...}] id info cannot be read
...
09-18 15:30:00.618  1152  2879 E BufferQueueDebug: [Surface(name=25a5354 Splash Screen...)] id info cannot be read
...
09-18 15:30:03.232 19850 19928 E godot   : USER ERROR: Can't open dynamic library: /data/data/org.godotengine.dvisualizer/cache/data_4D visualizer_android_arm64/libhostfxr.so. Error: dlopen failed: library "libstdc++.so.6" not found
...
09-18 15:30:03.235 19850 19928 E godot   : USER ERROR: Can't open dynamic library: /data/data/org.godotengine.dvisualizer/cache/data_4D visualizer_android_arm64/4D visualizer.so. Error: dlopen failed: library "4D visualizer.so" not found
...
09-18 15:30:03.689 19850 19928 F libc    : Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 19928 (VkThread), pid 19850 (ine.dvisualizer)

My first question is, what is this about and how to fix it? And secondly, is there a more convenient way to debug android applications in Godot?