Android application crashed with an error in the following situation. (tcp/ip)

Godot Version

godot 4.4 with c#

Question

I wrote a TCP/IP communication code using Socket in C# code. I have completed the test and there is no problem with communication, but a problem occurs in the following situation. When connecting to an AP (TCP server) that does not have Internet and performing TCP/IP communication (TCP client), the following engine error occurs when Android switches to cellular data and the application is forcibly terminated. Is there a solution to this problem?

Error log

07-09 17:04:55.581 30140 31196 E godot   : ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSolveIslands
07-09 17:04:55.581 30140 31196 E godot   :    at: unref (core/string/string_name.cpp:142)
07-09 17:04:55.581 30140 31196 E godot   : ERROR: BUG: Unreferenced static string to 0: Physics2DConstraintSetup
07-09 17:04:55.581 30140 31196 E godot   :    at: unref (core/string/string_name.cpp:142)
07-09 17:04:55.581 30140 31196 E godot   : ERROR: BUG: Unreferenced static string to 0: servers
07-09 17:04:55.581 30140 31196 E godot   :    at: unref (core/string/string_name.cpp:142)
07-09 17:04:55.581 30140 31196 E godot   : ERROR: BUG: Unreferenced static string to 0: .
07-09 17:04:55.581 30140 31196 E godot   :    at: unref (core/string/string_name.cpp:142)
07-09 17:04:55.581 30140 31196 E godot   : ERROR: BUG: Unreferenced static string to 0: Variant
07-09 17:04:55.581 30140 31196 E godot   :    at: unref (core/string/string_name.cpp:142)