Godot Version
4.3.stable
Question
`I am developing a mobile game, It works great on PC while testing it out. When i Wanted to run it on mobile, I tried the debug mode and the game only got 21 FPS. I tried running it as a regular apk without debug and it was still stuck on 21 FPS.
One thing I noticed in the profiler is that it starts at 120 then drops to 21 and LOCKS there. My entire phone (i know from dropping the notification bar) is at 21 FPS while the game is running.
I dont know what’s causing this issue. If someone had/has a similar problem and found a solution you’d save 2 weeks from my life.
For reference, I am running the game on a Xiaomi Redmi Note 13 (And no the issue is not with the phone, the performance is horrible on another Samsung device with somewhat similar specs I tried it on)
`