Godot Version
Godod 4.3
Question
In the release version of my app, my game has an issue when changing scenes (I’m building the app for Android). In debug mode, everything works fine. However, when I click the button that triggers the scene change, the screen seems to freeze.
In the logs, I see a looping warning message:
USER WARNING: Target object freed before starting, aborting Tweener.
at: start (scene/animation/tween.cpp:550)
This message keeps appearing repeatedly as if stuck in a loop.
I’m changing the scene using:
get_tree().change_scene_to_file("res://scenes/UiInterface/Options_menu.tscn")
Of course, I checked whether the file exists before switching scenes, and it appears to be present.
Does anyone have an idea what might be causing this issue?