Android remote deploy not working with emulators

Godot Version

4.4.1 stable

Question

When trying to deploy my android game to an emulator the screen stays black for a long period of time until the emulator kills the game. I am not facing this issue when testing on my phone, but i have the below virtual devices and they both are failing, they were working before but i worked on my project and with the admob plugin and after coming back it’s not working anymore.

Error in terminal

error logs
ERROR: QueuePresentKHR failed with error: 5
2025-04-17 20:48:50.370 5119-5201 godot com.example.quizzler E at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2745)

Devices

what’s happening

If I recall correctly there is a bug in Godot 4.4.1. There is a fix out but will probably be released in Godot 4.4.2. I think Godot 4.3 does not have the bug. Not use about Godot 4.4.

Here is the Github issue: Crash to open a project using Forward+ with Vulkan · Issue #104675 · godotengine/godot · GitHub

My issue is not with the editor, the editor is opening correctly, the crash is happening in the emulator, however i will downgrade to 4.3 and try again.