Animated scenes

Godot Version

4.4.1.rc1.mono

Question

I’m wondering how I should approach animated scenes. I’ve made a bunch of animations as Actions in Blender (opening a laptop, with animated arms, laptop lid and camera movement), but I not sure how I should handle this on Godot’s side of things. The actions show up as expected, but because they are tied to their objects and there’s only one AnimationPlayer, I can only play one of the aforementioned animations at once, even though I need them all. I’ve tried experimenting with AnimationTree, but the mixing seems to also apply to other objects.