Hi, I’ve been using Godot 4.4.1 for a few months now, and just today I ran into an issue with AnimatedSprite2D that I’ve never had before. I created a new animation (“damage”), but when I attempted to trigger it in-game, it returned an error message saying "There is no animation with name ‘damage’. I’ve made sure repeatedly that everything is spelled correctly, and when I printed the names of all my animations, it returned with all of them (walk, run, jump, hover, attack, idle) except the ones I created today, almost as if the new ones simply don’t exist. And if I edit pre-existing animations that still work (e.g. jump) the changes don’t play in-game, only in the sprite frames viewer.
I’ve tried to look for answers but haven’t found any that work. I’d be very grateful if anyone has answers because it’s very frustrating :((