func play_anim(movement):
var dir = current_dir
var anim = $AnimatedSprite2D
if dir == "left":
anim.flip_h = false
if movement == 1:
anim.play("animacion_correr")
elif movement == 0:
anim.play("animacion_quieto")
if dir == "right":
anim.flip_h = true
if movement == 1:
anim.play("animacion_correr")
elif movement == 0:
anim.play("animacion_quieto")
if dir == "down":
anim.flip_h = true
if movement == 1:
anim.play("animacion_correr")
elif movement == 0:
anim.play("animacion_quieto")
if dir == "up":
anim.flip_h = true
if movement == 1:
anim.play("animacion_correr")
elif movement == 0:
anim.play("animacion_quieto")