Godot Version
4.3
Question
SOLVED: Sprite3D Texture "Smearing" across transparent edge with Linear Texture Filters
This is an aids solution if the project has a lot of images that need this…but it works.
Default Texture Repeat is already set to disabled.
Observations I’ve made since posting:
- Reducing the size from 3840x2160 to 1920x1080 changes nothing.
- Changing the texture filter flag to nearest (as opposed to linear) FIXES this… At the cost of it looking awful. So not really a fix.
- The sprites being 3840 (or 1920) px wide was unnecessary, so I trimmed them to just the dimensions of the sprites themselves – no change.