Godot Version
Godot 4
Example
Main character opens a car (any car in the game level), takes item (there are many possible items).
Question
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What is the most convenient way (approach, workflow) to animate interaction of multiple separate scenes? I suppose - you would use AnimationPlayer in their parent scene. AnimationPlayer has references to inner interacting scenes.
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But what if interacting scenes are loaded dynamically? Or there are many scenes of the same type (i.e. cars)?