Animation Cutscenes where different skeletons react to eachother

Godot Version

4.2.1

Question

I’m working on a story-heavy western FPS which will have various cutscenes in between gameplay. The cutscenes should generally only have two or three characters in it. All my characters are fully rigged, and I have animated walk cycles and stuff for them in gameplay. The problem with this is getting the different AnimationPlayers for each character to talk to eachother, like this cutscene from GUN: watch from this timeframe where Ned and Colton are reacting to eachother.

The camera and other things I have worked out fine, and I have programmed a cutscene mode already. I am definetely new to animation so I don’t need it to be top-notch, just good enough to let the game play almost like a movie. I’ve been looking around but can’t find any relevant topics on this kind of thing.

The last thing to ask is how to organise all these animations in the finish? I’ve already done a few animations with my skeletons and the Animation tab is unusable with all the bones being given their own row, and as far as I can tell there is no way to select a whole column of keyframes. If I had multiple skeletons being animated at once, I imagine it would be a workflow nightmare. Anyone who does a lot of Godot animation might have tips for decluttering this or maybe Godot itself has features for this sort of thing that I didn’t know about.