Godot Version
4.4.1
Hello, I am using Godot v4.x I am unable to get animations from a Mixamo FBX file to work.
When I set up an AnimationTree, my character is stuck in a T-Pose.
I have confirmed the AnimationTree is Active, the Anim Player is assigned, the AnimationPlayer Root Node is assigned to my character’s skeleton, and the Process Callback is set to Physics.
When I try to re-import the animation files, my editor seems bugged. Double-clicking the .fbx file does not show an “Open Anyway” button.
When I use the Import dock and set the preset to AnimationLibrary and click Reimport, no .animlib file is created.
I have already tried starting a fresh project and completely re-downloading and re-installing Godot. What could be causing the importer and animation system to be broken on my machine?