Animation frame locked in 0

Hey folks,

I’m running into a weird iassue with Sprite2D frames in Godot 4.4.1.

I have a Sprite2D with a sprite sheet (560×280), frames are 70×70, Hframes = 8 and Vframes = 4, region disabled. The math checks out, so the grid should be correct.

The problem is that the frame value just won’t change.

Thanks!

What do you mean by the frame value won’t change? Do you mean that if you try to type in a new value, it changes back?

The animation ‘frame’ is locked in “1”

Your screenshot shows this property with value “0” so how is it locked at “1” then?