Godot Version
4.6
4.6
You might find help on here, but you’re more likely to find help over at Blender Stack Exchange, as this is a Blender export problem, not a Godot import problem.
Reducing to one armature should help
You can check if this is an export problem with another gltf viewer; if others read it correctly then it may be a parity/import issue with Godot, keeping it simple such as one armature and/or mesh should help.
I tried to export each armature / object as its own thing but it didnt work (if thats what your saying)