4.2.1
I have an animation imported into a animatedsprite2d, and have autoplay on. In the editor, running through the animations looks fine. On runtime however, the sprite shifts/jitters. The only code I have is to center the sprite:
How can I prevent this? Playing animation in spriteframes editor
On runtime:
Not sure if related, but what are your settings for scaling? This may help, specifically sections for 2D pixel games: Multiple resolutions — Godot Engine (stable) documentation in English
Yup! That was the issue. Scale of the sprite was set to 3.5 On 3.6 it doenst jitter at all
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