Animation in AnimatedSprite2D jitters side to side

Godot Version



I have an animation imported into a animatedsprite2d, and have autoplay on. In the editor, running through the animations looks fine. On runtime however, the sprite shifts/jitters.
The only code I have is to center the sprite:

How can I prevent this?
Playing animation in spriteframes editor
no jitter

On runtime:

Not sure if related, but what are your settings for scaling? This may help, specifically sections for 2D pixel games: Multiple resolutions — Godot Engine (stable) documentation in English

Yup! That was the issue. Scale of the sprite was set to 3.5
On 3.6 it doenst jitter at all

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