Animation is running in editor mode, but not in debug mode

Godot Version 4.2.2


Hey new to Godot here,
The sprite animation runs in the editor mode, but the same animation does not run in the debug window. Could someone please help to figure out how to get the animation to run in Debugging mode.

I guess we’re talking about a AnimatedSprite2D node here? When you set up the sprite frames in the bottom panel, click the third button from the left (“Autoplay on Load”) while you have the correct animation selected there.


Oh yeah…thanks for the assist…appreciate it!!

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