Animation issues while running the game.

Godot Version

v4.7.1.stable.mono.official [a13da4feb]

Question

I have this problem where my animations don’t play wile game is running. I’ve exported my own 3D blender rig with animations. I can see all of the animations in AnimationPlayer and I can play them. Even in game if I explicitly call that one animation it is playing (when animation tree is not present). Problem is when I want to control my animations with AnimationTree. My character is just stuck in T pose.

Here is the short video Animation Tree Not Working

Any help would be appreciated, thanks.

While waiting I found the culprit. Everything was set fine except that AnimationTree was instantly traveling to the “End” node. Once I set that end transition to disabled everything worked out fine.