Animation playing strange behaviour

Godot Version

4.5.dev1

Question

I defined a Sprite2D item and an animation that I named ‘attack’; I track proprieties as it is possible watching from the screnshot:


what i find strange is the result of playing it:
if i Play the animation switching on the loop proprerty, It looks good despite i dont want looping it:

Instead I have strange result if I play the animation without loop option:

Looks like something is interrupting your animation when you’re not looping. How are you triggering this animation?

oh, now i dont know why it is performing well,however Just to view the animation i click on run in the sprite2D/Animation

Try disabling the texture and hframes in the animation. You shouldn’t need either of those.

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