Godot Version
4.3
Question
Im having a skeleton with meshes which i bought. Its REST-Pose is the default T-Pose. I also bought some animations, but the REST-Pose of the animations-skeleton is different (basically an idle position).
When i transfer this animation to my other skeleton the animations do look different because they have different starting-poses. Does someone know a way to change these animation to apply to the t-pose (my original skeleton)?