Hi Guys, total Godot newbie here, I was following this nice tutorial when at some point, without me noticing it, one of my nodes in the animation tree (a BlendSpace1D) got outlined yellow and now the animation won’t stop playing and is causing some issues creating new animations.
Hi @mrcdk thank you for your response. I tried deactivating the AnimationMixer and although the yellow outline remains there, the eternal looping stopped and I could create new animations easily.
Just gotta remember to turn it on to test the game (seems sub optimal… maybe there’s a better way).