Animationnodestatemachine sprite scaling issue

Godot Version

4

Question

Why when I attempt to select the tree root of my animationtree node, the sprite of my node shrinks to the smallest scale and cannot be adjusted? When I select it the sprite of the character dissapears and I cant watch the animations play until I realized it just shrinked extremely small. This didn’t happen before in the first enemy character I was working on but now it’s doing the same thing for this one. I have no idea what I’m doing wrong.

func _ready() -> void:
    print("hello world")