animationPlayer clipping issues

Godot Version

4.3

Question

i switched from using the animatedSprite node to the animationPlayer but there’s a weird issue. it sometimes shows a sliver of the frame above, does anyone know what’s causing this? thanks!

The y-offset on one of your frames is off by a pixel, and it’s showing the top of another frame.

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i don’t think thats it, it’s irregular and the sliver that shows up is thinner than a pixel (the pixel art is to scale)

Does this always happen? I too saw something like this in my games when animations are a little buggy in editor debugging. Try to export the game and see if it happens outside of the editor too. If it is still happening, maybe there is a problem with either the sprite itself or your AnimationPlayer setting.
And also i think this should help. seems like you are having the same problem, there are some fixes in comment

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i exported it and the issue is still there, i’ll check out the link.

i enabled and configured the “region” in the animationPlayer and it worked, thanks!

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