Godot Version
4.5
Question
I am getting the following infinite stream of errors when I open my AnimationPlayer. The errors do not show up when I run the game:
ERROR: scene/resources/animation.cpp:1901 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: Animation ‘’ doesn’t exist.
ERROR: scene/resources/animation.cpp:1547 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: scene/resources/animation.cpp:1901 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: Animation ‘’ doesn’t exist.
ERROR: scene/resources/animation.cpp:1547 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: scene/resources/animation.cpp:1901 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: Animation ‘’ doesn’t exist.
ERROR: scene/resources/animation.cpp:1547 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: scene/resources/animation.cpp:1901 - Index p_track = -1 is out of bounds (tracks.size() = 4).
ERROR: Animation ‘’ doesn’t exist…
I originally had one AnimatedSprite2D that was animated by a AnimationPlayer and controlled by an AnimationTree but I wanted to switch to layered animations. So, I created three AnimatedSprite2D nodes and I layered them together in another AnimationPlayer. At this point the stream of errors started coming. Additionally, the layers started to run out of sync. The idle animations would run for one layer while the move animation ran for another layer. I am going crazy trying to figure it out. Any form of help is needed!